Last week, I delivered the first draft of “Untitled Gamification Book” to my editor. I think it’s going to be a good book! It should have something new for even the most familiar with gamification, but it’s accessible for people who’ve never heard the word at all. I hope it will delight and annoy everyone in equal measure. But this is not the time for self-promotion, with the publication date still unannounced.
It’s not the first time I’ve written a book, but waiting to hear the verdict feels very different this time. My other book, A History of the Future in 100 Objects, had a publisher, but it since it was funded on Kickstarter I didn’t feel beholden to any specific person while writing it. I deliberately chose a more traditional route with my new book, with all the good and ill that it entails.
Toward the end of my draft, I struggled a lot with the knowledge that the book would become dated as soon as I stopped writing. Of course, this is an inevitable consequence of writing any book about technology or current affairs, but the protracted book publishing process doesn’t help when compared to newspapers or magazines, let alone websites or newsletters.
But hey, I knew this going in, and it’s a trade I willingly made. Newsletters are good for some things and books are good for other things. Plus there’s a lot in the book that deals with very recent developments in gamification, but there’s much more that looks back years and decades and even centuries, so I’ve made my peace with it. Mostly.