Welcome back to another edition of “staying home and talking about video games”. Apologies if you were duped by the first issue into thinking that I would always be discussing software engineering and philosophical quandaries; I’d like to get back to doing more of that, but life is pretty straightforward right now, so this issue will be another short one.
The one interesting thing to come out of this week is that I can finally start talking about VALORANT, Riot Games’ take on the tactical FPS. I was lucky enough to be invited into the game’s private alpha back in February, though we weren’t allowed to talk about it until gameplay was officially revealed by content creators last Friday. I spent the majority of my weekends over the past couple of months playing the game, and have been dying to talk about it.
To follow the guidance that Riot gave alpha members, I won’t be going super in-depth about the game in this issue (I’ll be waiting a few days until the closed beta begins before doing so). What I will say is that I think Riot completely knocked it out of the park. Everything about the it, from the sound design to the art style, aids the competitive, high-intensity nature of the game, and it’s an absolute blast to play. My biggest gripe is its name, and let’s be honest: if the worst part about a game is its name, it’s a pretty damn good game.