Happy end of April, techno-curious design friends~
This marks the third newsletter~ I was a bit under the weather last week, which is why this is coming at you late! Here are some updates from the community since we last talked...
This is our most complicated breakdown yet, where we delve firmly into the "guesswork" territory of breakdowns and reverse engineering. I walk through how mapping software decides when to show or hide labels as you zoom and pan around a city. We discuss:
🎥 Watch the video here! This video clocks in around 30 minutes, so I definitely recommend watching @2x :)
We wrapped up the initial beta cohort day 3 workshop~ I learned a lot, but definitely burned out a bit making slides and running workshops for 3 weeks straight. This final workshop I walked through a real application I built the first version of, called Sprout. I broke down the overall architecture, as well as specific microinteractions like the face dock, and discussed multiplayer concepts. We had an open Q&A at the end and a retrospective on the workshop and what we want the future of the "community" to be!
As for future workshops... I'll need to recover a bit. I'd like to focus on making videos for a while to experiment with that format. If I can be a little vulnerable here, content creation can be fairly painful — I've burned out before on an entire craft (illustration) due to this type of pressure. The thing that helps keep me going is: focusing on my own learning and experimentation, and trying to place less emphasis on external expectations and perfection.
If you have any advice with managing this type of pressure, I'd love to hear!
When's the last time you sat down with an engineer peer to discuss how the software you design is engineered? What are the pieces of the architecture and how are they assembled? I challenge you to sit down and diagram this out!
See you around on the web ^_^
@tarngerine • Dallas, TX • Apr 28, 2022