I think honesty is what art is and, you know, business makes it dishonest. It's a difficult field as an artist to be in, because, to some degree, the dishonesty of selling something or being a salesperson
can easily taint your work and you can attempt to manipulate people into feeling a certain way, playing more, putting more money into the machine, and it's a dangerous thing.
Like if you're an artist, you're a voice and you've got to find your voice. And in order to do that, you have to know who you are and be honest about who you are in order to translate
who you are into what you're doing. That's the only thing an independent designer has over a large company.
But you can't be brutally honest about this vision that you have for a game, if you're in a company of 100 people, like your honesty matters not, you know, it doesn't matter at all.
But when you're independent, and you know, you're in a handful of people team, or even just two people or one, being honest is what being an artist is about, and it's not only very respectable to see overall,
but it's also, I think it's just not done enough in our industry, and I understand that's because of business.
But not being manipulative and condescending with your work is important. Knowing who you are is important. And allowing your flaws and eccentricities, if you will, to show in your work is honest, and that's what makes art special.