Information wants to be free, culture follows evolutionary flows — viral memetics — and accreditation, provenance, patents, copyright are all burdens that strangle the free flow of the work and ruin its memetic fitness.
Recognize memetic culture cedes no authorship, no credit; art is produced in a lucid state playing handmaiden to collective unconsciousness — and accelerated by the web — Art comes from beyond the self,
comes from the network, or God. Claiming it is hubris. Plagiarism is thus praxis, freeing work from hindrance.
— Unpacking Post-Authorship (2022)
In 202X, indiedev X releases his game. It’s a smash hit. In a matter of weeks it has 100k reviews and millions of copies sold on Steam.
X also did the unthinkable: he made his game open.
The code was MIT licensed and made to be modded from day one, and more importantly, the IP was also open. This meant anyone could use the game’s assets, characters, story, etc, to make derivative
products and build upon X’s work without having to pay him back any royalties.